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The Dungeons of Grand Chase are each anadventure unto themselves.                                                              Each Dungeon has

350px-Map of the world

The World Map

Four Challenge Rating one to three stars and Champion Mode,With the exception of Trial Forest and Trial Tower, Which have no Champion Mode. The one to three-star dungeons change the difficulty of the enemies that appear, the number of monsters that appear, and sometimes the size of the map.

The dungeons are spread across many continents according to their level range. The Bermesiah continent is the first continent, and accompanies players level zero to twenty-seven, Silver Land is suitable for players twenty-four to forty-one, Ellia is suitable for players level thirty-eight to fifty-seven, Xenia is geared towards players level fifty-four to seventy-three, and Atum  and Archimedia are set for players of level seventy and up.

Dungeon Notes[]

Dungeon Interface[]

Template:Sectionstub

Portal System[]

Each dungeon has a room system, called a Portal System.

Prior to Season 1, there were "doors" that had to be broken in order to proceed. However, that was changed in Season 2 to standard portals, via the 

16px-Arrow D

Portals will only open when all monsters are eliminated on the map (excluding the summoned ones). Doing so, players can enter another area in the proximity.

Map[]

There are numerous aspects of the map.

M start

is the starting room.

M room

is a basic room.

M harrow

means a horizontal and a vertical axis, meaning it is possible to go back and forth between the rooms.

M varrow


File:M larrow.PNGFile:M uarrow.PNGFile:M darrow.PNGFile:M rarrow.PNG means that the path is "One-Way". It is impossible to go backwards past this point.

Lastly, File:M boss.PNG means Boss or Dungeon's End room.

When there are two or more players in a game, a party, the room the players move onto is based on the majority choice.

If there are more players in one portal than another, the portal with more players will be the portal used. Players in the other portals are warped through the portal with the most players as well, making it impossible to split up and do more than one map at a time.

When half the party or more is in a portal, a 5 second countdown begins before a direction is chosen.

Host-wise, whichever portal the host picks as long as he or she is not outnumbered, it will go that way. If the host is outnumbered, the portal chosen will go in favor of the members.

If the host, however, has not chosen and there is the same amount of players in each portal, then the direction the party goes in will be randomized.

Reward Screen[]

After completing or failing the dungeon, all players' scores will be determined on their use of combat and the number of rooms cleared.

Champion Mode[]

Main article: Champion Mode

Champion Mode is a special mode that allows one to simply fight even more powerful foes in a dungeon.

Platform Map[]

The Platform Map (often called Jump Quest as "Jump" relates to going on and over platforms, and "Quest" as slang for "Dungeon") consists of an entire room with numerous platforms, sometimes with some form of obstacle, and most of the time with an abyssal pit. It also contains no monsters (with the exception of Valstrath with a defeatable Cursed Cairn Stone, the Temple of Destruction with an unbeatable Ancient Giant, Under Hammer with Talin Elfbane, and Thunder Hammer with Thunder Hammer Riflemen). At least half of the players (2 players if only 3) must make it to the portal that is usually at the top or the other side of the room. If a player falls off a platform into the void below, it is counted as having lost a life and they restart from the portal they came from.

The exception of the abyssal platform is in Marsh of Oblivion, Forsaken Barrows, and Forgotten City, with a seemingly large void, Temple of Destruction with numerous platforms leading to the top using launch pads, Under Hammer which has conveyor belts leading to the other portal with Talin Elfbane below it, and Thunder Hammer with offensive Thunder Hammer Riflemen.

Varying by Dungeon, the platform map usually consists of certain objects which can help or hinder the player's progress.

  • Launchers: In Gorgos' Dungeon, Gaikoz's Castle, King Fang's Lair, Xenia Border, Temple of Cuatal, Altar of Judgment, and Temple of Destruction, there are blue pads that launch players to various altitudes, depending on the dungeon.
  • Warp Pads: Similar to the blue portals in the dungeon, Warp Pads are teleporters for a certain area and are green. They appear in Gaikoz's Castle, Primeval Island, King Fang's Lair, Kastulle Ruins Lower Floor, Battle for Bermesiah, and Hammer's Reach.
  • Water Jets: In Kastulle Ruins Lower Floor, Battle for Bermesiah, Temple of Cuatal, and Hammer's Reach, numerous streams of water pop up from the abyssal areas which often elevate players. It is strange that characters can actually jump on the water jets, however.
  • Flame Jets: Basically the fire version of Water Jets. Although they have elevation, they do cause damage. These are only found in Temple of Fire.
  • Tridents: In Partusay's Sea, there are several tridents that act as barriers. They can be destroyed like other monsters. However, some characters and jobs can jump past the tridents or phase through them.
  • Poisonous Cloud: In the Forgotten City, there are appearances of foggy areas that appear at a spot dealing Damage over Time effects which disappear and reappear every so often.
  • Firebolts: In the Temple of Cuatal and Altar of Judgment, several Firebolts pop out of nowhere which act as an obstacle. They must be avoided or they may knock the player into the abyssal pit.
  • Conveyor Belts: In Under Hammer, there are directional conveyor belts which push anything on top of it in a designated direction.

There are many dungeons that contain a platform map; Gorgos' Dungeon, Elven Forest, Gorge of Oath, Marsh of Oblivion, Forsaken Barrows, Forgotten City, Gaikoz's Castle, The Whispering Woods, Lake Aurora, Primeval Island, King Fang's Lair, Victor's Fortress, Partusay's Sea, Temple of Fire, Kaze'aze's Castle, Kastulle Ruins Lower Floor, Battle for Bermesiah, All Atum Dungeons, All Xenia Dungeons (the exception being The Wyrm's Maw and the Fortress of Ascension), and all Archimedia Dungeons.

Buff Room[]

The Buff Room is a small room that contains a random buff for the entire party. However, a maze must be crossed in order to gain the buff.

These buffs are permanent, as they can travel through other rooms and still last through death.

The following buffs are granted:

  • +10% Attack
  • +15% Defense
  • +20% Vitality

The only dungeon that possesses a Buff Room is the Temple of Destruction on File:Star.PNGFile:Star.PNG or higher.

Note: When the buff has been activated, it says "You've activated a secret move. You can create earthquakes out of nowhere." However, this is likely a error and probably referring to the Ancient Giant; it has been researched that players cannot do this.

Bomb Room[]

The "Bomb Room" is a room that contains a dangerous explosive. At this time, monsters on the other side of the map will (slowly) try to reach the bomb. If reached, the bomb will cause the entire room to blow up, and every player will lose a life instantly. The monsters have to be defeated before they reach the other side.

The only dungeons that possess a Bomb Room are King Fang's Lair and the Fortress of Ascension.

Note: In the Fortress of Ascension, another monster will spawn after a certain time, regardless of whether or not the other monsters are all dead. It won't trigger the bomb but is fought regularly like other creatures.

Properties[]

With the exception of Trial Forest and Trial Tower, monsters may contain "properties" (aka power-ups) that may enhance themselves by three different ways. Properties are most often encountered on higher difficulties (with the exception of a boss), alongside with Champion Mode where every single monster (including the boss) will have all three.

When a property is encountered, there are some words above the monster's head, a slight visible aura, and the monster's name is in yellow rather than red.

List of Properties & Effects:

  • Increased Attack: 2x Attack Power
  • Increased Defense: 2x Defensive Power
  • Arrow Defense: All frontal attacks using any Archer classes firing Arrows/Bolts are heavily reduced.
  • HP Recovery: Like the name suggests, it will regenerate HP on its own at a base rate of the monster's HP.
  • Shockwave: If the said opponent is not using any Fall Recovery attacks, it will produce a self-defensive wave that can push nearby opponents away, usually to the far side of the map.
  • Curse: If struck by an attack, most of the player's own attacks will inflict damage onto themselves.
  • Petrify: If struck by an attack, the player will suffer from petrification as they hit the ground. Tap the File:Arrow L.PNG or File:Arrow R.PNG repeatedly to reduce damage done.
  • Freeze: If struck by an attack, the player will undergo a frost effect. A Damage over Time effect is also applied, as the damage is dependent on how strong the monster is. Tap File:Arrow L.PNG or File:Arrow R.PNG repeatedly to break free.
  • Fall Recovery (was named Recovery before but changed due to confusion): When the monster falls, it will quickly rise back up.
  • Super Armor: Any monster will be immune to stuns, petrification, freezing, and knockdowns.
    Note: Some monsters have an attack that may trigger this. Also, this effect completely nullifies Arrow Defense and certain properties designed for the monster.

Notes: Some monsters may have the property already enabled to them, such as the Fanatic Shield SoldiershaveArrow Defense.
In Season 3, and earlier, bosses couldn't possess HP Recovery or Super Armor. If done so, the property was erased and they were left with one or two active properties. Bosses now can have Super Armor, and are always given 3 stats. With two of them usually are Increased Attack and Increased Defense.

Not all attacks may cause the status infliction, such as a Dark Mage's Poisonous Cloud.
Monsters will never stack Curse, Petrify, or Freeze simultaneously.

Obstacle Map[]

Certain dungeons have an "obstacle" that provides danger to the players. These effects are extremely harmful, and should be avoided as much as possible.

In Partusay's Sea and Lake Aurora, if the player is submerged in water, they will lose oxygen. Without oxygen, they cannot breathe and therefore, will start losing health rapidly. It is countered by gaining oxygen by using oxygen nodes, staying out of the water if possible, or by wearing an Oxygen Mask.

In the Altar of Judgment, players can obtain "Frostbite" from being on ground for too long. When afflicted, it will cause the player to being losing health rapidly. It is countered by jumping.

Warning Signs[]

Warning Signs are signs that appear when an opponent will do a specific or dangerous attack.

There are approximately 5 warnings:

  • Jump: An enemy will do a said attack that affiliates with grounded players. There are currently two forms of these attacks.
    • One is caused by said Treants, who creates vines that tangles feet.
    • Another is caused by various opponents, whereas they emit an earthquake.
  • DANGER: A "signature" attack that is used by powerful foes. The attack varies by monster. It is also warned by an announcer until reaching Temple of Cuatal.
  • BUSTER: A specific attack which uses something that has penetration abilities. Currently, only Mynos is the one who has "BUSTER".
  • BERSERK: When enough arrows are fired upon Elesis or Sieghart, they create a powerful force-like wave that causes nearby opponents to bounce up, often catching their guard.
  • TALIN marks an Easter Egg prior to hitting Talin Elfbane three times in Thunder Hammer. When done, the words flash and the player(s) gain an unlimited defense buff named "Talin's Curse".                                    

Relay Dungeons[]

Main article: Relay Dungeon

Template:Relay Dungeon

Hero Dungeons[]

Main article: Hero Dungeon

Event Dungeons[]

NC

Event dungeons are dungeons that are available for certain periods of time for certain events. They may contain monsters and rewards unique to the dungeon. All event dungeons require a ticket of entry in order to access the dungeon.

Template:Nightmare Circus ▐ Crest: Infernal Carnival
Template:Monster Train 301 ▐ Crest: Underworld Conductor
Template:Hungry Pets' Revolt ▐ Crest: Hungry Pets' Revolt: Feeding Frenzy!
Template:Moonlight Village ▐ Crest: Moonlight Village's Secret
Template:Angry Bosses

Boss Gate[]

BossGate

A Boss Gate.

At a random point at a dungeon, there is a Boss Gate. The doors only appear in 3 star dungeons or Champion Mode. Only Trial Forest and Trial Tower don't have these, for obvious reasons. Boss Gates originally appeared in events, but upon completion of Champion Mode results a gate appearing, granting the option of fighting the boss.

The Gate won't appear in Platform Maps nor Boss Areas, however.

Boss Gates are exactly textured and detailed the same as the Destruction Gates of the Sanctum of Destruction, except the Boss Gates are colored red.

This Gate acts as a doorway for a certain boss enemy to appear. These bosses do not have to be killed, but they drop Continent Boss Gate Chests which may offer Precious Pearls or Monster Cards of the respective continent or continent's monster.

The level of the bosses correspond to the dungeon they would normally come from. For example, three star Gorge of Oath has a level range of 20~23, while three star Gaikoz's Castle would be level 28~31. Since Gaikoz, the monster being summoned, would normally be level 31, he would appear as level 31 in a level 20~23 dungeon.

The monsters that are summoned to their corresponding dungeon are:

Raid Dungeons[]

A special form of dungeons that allows up to six players as opposed to four. All party members must work cooperatively and effectively in order to take down the boss, who has several hundred life bars and deadly attacks.

Currently, there is only one Raid Dungeon: Berkas's Lair.

Template:Berkas' Lair ▐ Crest: Unknown

Bermesiah[]

Bermesiah

Bermesiah

Trial Forest

Level:0-2




Trial Tower

Level:2-4





Outer Wall of Serdin

Level:4-6
Champion:7-9 ▐ Crest: Serdin Guards

Kerrie Beach

Level:6-8
Champion:9-11 ▐ Crest: Harpy Hunter

Orc Temple

Level:8-10
Champion:11-13▐ Crest: Orc Expedition

Gorgos' Dungeon

Level:10-12
Champion:13-15▐ Crest: Drake Master

Elven Forest

Level:12-14
Champion:15-17▐ Crest: Elf Guardian

Gorge of Oath

Level:14-16
Champion:17-19▐ Crest: Knight's Oath

Marsh of Oblivion

Level:16-18
Champion:19-21▐ Crest: Swamp Ranger

Forsaken Barrows

Level:18-20
Champion:21-23▐ Crest: King of Death

Forgotten City

Level:20-22
Champion:23-25▐ Crest: Pioneer of Enlightenment

Gaikoz's Castle

Level:22-24
Champion:25-27▐ Crest: Knighthood

Silver Land[]

Silver

The Map of Silver Land

Template:The Whispering Woods ▐ Crest: Treant Master
Template:Ruins of the Silver Knights ▐ Crest: Silver Knights
Template:Lake Aurora ▐ Crest: Claw Shrimp Slayer
Template:King Guang's Fen ▐ Crest: Crest of the Aquamarine Knight
Template:Primeval Island ▐ Crest: Primeval Herbicide
Template:King Fang's Lair ▐ Crest: The Sagacious Ruler
Template:Victor's Fortress ▐ Crest: Black Knights
Template:The Crucible ▐ Crest: Hellstrom's Flames

Ellia[]

Ellia

The Map of Ellia

Template:Partusay's Sea ▐ Crest: Poseidon's Successor
Template:Kamiki's Castle ▐ Crest: Devil Hunter
Template:Temple of Fire ▐ Crest: Basilisk Slayer
Template:Hell Bridge ▐ Crest: Hell's Revelation
Template:Kaze'aze's Castle ▐ Crest: Grand Chase
Template:Kastulle Ruins Lower Floor ▐ Crest: Peryton's Successor
Template:Kastulle Ruins Upper Floor ▐ Crest: Vanquisher of Kastulle Ruins
Template:Battle for Bermesiah ▐ Crest: Guardian Knight
Template:Sanctum of Destruction ▐ Crest: Soul Stealer

Xenia[]

Xenia

The Map of Xenia

Template:Xenia Border ▐ Crest: Frontier Legend
Template:Temple of Cuatal ▐ Crest: Nature's Messiah
Template:Valstrath ▐ Crest: Mynos Slayer
Template:The Wyrm's Maw ▐ Crest: Keeper of the Flame
Template:Altar Of Judgement ▐ Crest: Warrior's Judgment
Template:Temple of Destruction ▐ Crest: Fire and Brimstone
Template:Forest of Life ▐ Crest: The Guardian of Life
Template:Fortress of Ascension ▐ Crest: Ascendant of Heavens

Atum[]

Alcrubra

The Map of Alcubra

Template:Goblin Work Site ▐ Crest: Desert Eagle
Template:Underpass of Lost Hope ▐ Crest: Spelunker
Template:Kungji Village ▐ Crest: Kungji Kungji
Template:Sands of Illusion ▐ Crest: Illusion of Grandeur
Template:Desert Bandits ▐ Crest: Scorpion King
Template:Ra Canyon ▐ Crest: Osiris' Gunship

Archimedia[]

Archimedia

The Map of Archimedia

Template:Hammer's Reach ▐ Crest: Sprocket Warrior
Template:Under Hammer ▐ Crest: Explorer of Steampunk Worlds
Template:Thunder Hammer ▐ Crest: Dwarven Warrior
Template:Relics of Kounat ▐ Crest: Gate Breaker
Template:Zeruel Border ▐ Crest: Frontier Chase
Template:Zeruel ▐ Crest: Elven Savior
Template:Hidden City of Cownat ▐ Crest:Prince of the Universe

Template:Magic Labyrinth ▐ Crest: N/A

Template:Dungeons

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